Development of a virtual reality environment for training in the operation of a conventional milling machine
Abnel Sanchez-Sierra1, Steven Galvis-Holguin2 and Jorge Sierra-Del Rio2
Department of Mechatronics,Faculty of Engineering, Instituto Tecnológico Metropolitano,Medellín,Colombia2
Corresponding Author : Steven Galvis-Holguin
Recieved : 08-June-2025; Revised : 19-February-2026; Accepted : 21-March-2026
Abstract
This article presents the development of a virtual reality (VR) simulation for training in the operation of the ZX7550CW conventional milling machine. The proposed methodology comprises three main stages: (i) digitization and texturing of three-dimensional (3D) models using Blender™, (ii) design of an immersive interface in Unity® using the UltimateXR framework, and (iii) partial emulation of the machine’s mechanical operation. Two versions of the virtual model were implemented: an interactive version that allows users to manipulate key components such as handwheels, tables, and tools, and a passive version that presents predefined animations of the machine’s operation. The resulting simulation provides an immersive and instructional experience, accurately reproducing the kinematic behavior of the physical milling machine within a virtual environment. The digitization stage established a consistent and efficient geometric foundation for representing machine components, while the interface design enabled the development of a robust and immersive environment that enhances user–machine interaction. Finally, the emulation stage successfully replicated the manual kinematics of the milling machine, demonstrating the potential of the proposed system as an effective VR-based educational tool for machining training.
Keywords
Virtual reality, Milling machine simulation, VR-based training, Unity 3D, Kinematic modelling, Immersive learning
Cite this article
Sanchez-Sierra A, Galvis-Holguin S, Sierra-Del Rio J. Development of a virtual reality environment for training in the operation of a conventional milling machine. International Journal of Advanced Technology and Engineering Exploration. 2026;13(136):335-352. DOI : 10.19101/IJATEE.2025.121220760
[1] Jagtap S, Saxena P, Salonitis K. Food 4.0: implementation of the augmented reality systems in the food industry. Procedia CIRP. 2021; 104:1137-42.
[2] Wolny R. Accuracy analysis of milling machine based on test piece machining and measurement. DAAAM International Scientific Book; 2022.
[3] Umar M, Siddique MF, Ullah N, Kim JM. Milling machine fault diagnosis using acoustic emission and hybrid deep learning with feature optimization. Applied Sciences. 2024; 14(22):1-22.
[4] Rosero-herrera JD, Acuña-bravo W, Londoño-prieto J. Propuesta de un sistema con realidad virtual y electroestimulación para tratar el movimiento de dorsiflexión del tobillo: a propósito de un caso. Fisioterapia. 2022; 44(3):192-6.
[5] Yang Y, Deb S, He M, Kobir MH. The use of virtual reality in manufacturing education: state-of-the-art and future directions. Manufacturing Letters. 2023; 35:1214-21.
[6] Cipresso P, Giglioli IA, Raya MA, Riva G. The past, present, and future of virtual and augmented reality research: a network and cluster analysis of the literature. Frontiers in Psychology. 2018; 9:1-20.
[7] Trestianu D, Baroiu N. Autodesk inventor application–modeling of a type t1 differential torsen. Journal of Industrial Design and Engineering Graphics. 2017; 12(2):29-34.
[8] Krupski P. Design and visualization of the ten-electrode glidarc plasma reactor using the autodesk inventor environment. Advances in Science and Technology. Research Journal. 2024;18(7).
[9] https://auraprods.com/wp-content/uploads/2023/05/EBOOK-Guia-de-Blender.pdf. Accessed 23 February 2026.
[10] https://www.blender.org/. Accessed 23 February 2026.
[11] https://unity.com/es. Accessed 23 February 2026.
[12] Lachman J, Stubrin L. La transformación digital de la industria argentina: Un estudio exploratorio del sector de maquinaria para alimentos. Estudios Económicos. 2024; 41(82):5-30.
[13] Shi X, Xiang X, Ye L. Design and implementation of virtual-real interactive system for mixed reality. In conference on multimedia information processing and retrieval (MIPR) 2019 (pp. 475-9). IEEE.
[14] https://www.ultimatexr.io/guides/what-is-ultimatexr. Accessed 23 February 2026.
[15] Restrepo ENA, Correa RAF, Romero DCA. Desarrollo de un entorno virtual para el aprendizaje de procesos de mecanizado industrial en tornos convencionales (VIRTURN). Universidad ECCI. 2023.
[16] Ali AL, Fezari M. Comparative study on popular virtual reality headsets. 2024.
[17] https://tecnoimportaciones.com/videojuegos/oculus/meta-quest-3-128gb/. Accessed 23 February 2026.
[18] Martínez FP. Presente y futuro de la tecnología de la realidad virtual. Creatividad y Sociedad. 2011; 16:1-39.
[19] Rubio-tamayo JL, Gertrudix BM, García GF. Immersive environments and virtual reality: systematic review and advances in communication, interaction and simulation. Multimodal Technologies and Interaction. 2017; 1(4):1-20.
[20] Minzatanu D, Roman NA, Manaila AI, Baseanu IC, Tuchel VI, Basalic EB, et al. Virtual reality associated with functional electrical stimulation for upper extremity in post-stroke rehabilitation: a systematic review. Applied Sciences. 2024; 14(18):8248.
[21] De LRA, García LF, Alvarez-rodríguez M, Lozano-berrio V, Domingo-garcía AM, Ceruelo-abajo S. Realidad virtual de bajo coste. una nueva aplicación para rehabilitación motora de los miembros superiores en patología neurológica: estudio piloto. Rehabilitación. 2022; 56(3):173-81.
[22] Losada J, Árias F, Álvarez F, Tamayo G. Hospital virtual «josé m. rivera»: 10 años simulando. Educación Médica. 2021; 22:317-9.
[23] Wilkerson M, Maldonado V, Sivaraman S, Rao RR, Elsaadany M. Incorporating immersive learning into biomedical engineering laboratories using virtual reality. Journal of biological engineering. 2022; 16(1):1-11.
[24] Kharvari F, Kaiser LE. Impact of extended reality on architectural education and the design process. Automation in Construction. 2022; 141:104393.
[25] Sreekanth NS, Varghese N, Babu NS. Virtual chemistry lab to virtual reality chemistry lab. Resonance. 2022; 27(8):1371-85.
[26] Negahban A. Simulation in engineering education: the transition from physical experimentation to digital immersive simulated environments. Simulation. 2024; 100(7):695-708.
[27] Kwok AP, Yan M, Deng XH, Chen XY, Huang YT. Exploring the facilitating and obstructing factors of using virtual reality for 5S training: an exploratory qualitative study from students' perspectives in an industrial engineering undergraduate course. Computer Applications in Engineering Education. 2022; 30(4):1072-85.
[28] Kim H, Hartleb T, Bello K, Aqlan F, Zhao R, Yang H. Behavioral modeling of collaborative problem solving in multiplayer virtual reality manufacturing simulation games. Journal of Computing and Information Science in Engineering. 2024; 24(3):1-8.
[29] Win LL, Aziz FA, Hairuddin AA, Abdullah LN, Yap HJ, Saito H, et al. Effectiveness on training method using virtual reality and augmented reality applications in automobile engine assembly. ASEAN Engineering Journal. 2022; 12(4):83-8.
[30] Hamurcu A, Timur Ş, Rızvanoğlu K. A study on the adoption of virtual reality in industrial design education. IEEE Transactions on Learning Technologies. 2023; 16(6):900-13.
[31] Wang X, Chou M, Lai X, Tang J, Chen J, Kong WK, et al. Examining the effects of an immersive learning environment in tertiary AEC education: CAVE-VR system for students’ perception and technology acceptance. Journal of Civil Engineering Education. 2024; 150(2):05023012.
[32] Liu L. Order allocation optimization and genetic algorithm in logistics service supply Chain. In international conference on frontier computing 2023 (pp.194-8). Singapore: Springer Nature Singapore.
[33] Vassigh S, Bogosian B, Peterson E. Performance-driven VR learning for robotics. In the international conference on computational design and robotic fabrication 2023 (pp. 356-67). Singapore: Springer Nature Singapore.
[34] Tarasova L, Pozdeeva T, Baranova A. Study of the readiness of students to use VR technologies during a course in engineering geometry and computer graphics. In international conference on information technologies in engineering education (Inforino) 2022 (pp. 1-5). IEEE.
[35] Yang J, Liu F, Wang J, Kou Z, Zhu A, Yao D. Effect of virtual reality technology on the teaching of urban railway vehicle engineering. Computer Applications in Engineering Education. 2021; 29(5):1163-75.
[36] José-de-jesús CG, Cuautle-gutiérrez L, Alvarez-tamayo RI, Caballero-morales SO. Design and development of a i4. 0 engineering education laboratory with virtual and digital technologies based on ISO/IEC TR 23842-1 standard guidelines. Applied Sciences. 2022; 12(12):1-14.
[37] Salah B, Abidi MH, Mian SH, Krid M, Alkhalefah H, Abdo A. Virtual reality-based engineering education to enhance manufacturing sustainability in industry 4.0. Sustainability. 2019; 11(5):1-19.
[38] Cervera M, Grandon N, Rivera M, Besoain F. Improving the selection of IQF raspberries in processing lines: a virtual reality approach for training and selecting personnel. In Biennial Congress of Argentina (ARGENCON) 2018 (pp. 1-7). IEEE.
[39] Sakulin S, Alfimtsev A. Multicriteria decision making in tourism industry based on visualization of aggregation operators. Applied System Innovation. 2023; 6(5):1-10.
[40] https://grabcad.com/library/fresadora-convencional-milling-machine-1/details?folder_id=641828. Accessed 23 February 2026.
[41] https://grabcad.com/library/pinca-fresadora-ferramenteira-er-16-1. Accessed 23 February 2026.
[42] https://grabcad.com/library/cabecote-desbaste-sandvik-1. Accessed 23 February 2026.
[43] https://grabcad.com/library/fresa-tonda-1. Accessed 23 February 2026.
[44] https://proleantech.com/es/face-milling-guide/?utm_source. Accessed 23 February 2026.
[45] Flores VM, Correa M, Alique JR. Modelo pre-proceso de predicción de la calidad superficial en fresado a alta velocidad basado en softcomputing. Revista Iberoamericana de Automática e Informática Industrial RIAI. 2011; 8(1):38-43.
[46] Anjos FE, Martins AD, Rodrigues GS, Sellitto MA, Silva DO. Boosting engineering education with virtual reality: an experiment to enhance student knowledge retention. Applied System Innovation. 2024; 7(3):1-17.
[47] https://www.lzcncmachine.com/drilling-and-milling-machine/zx7550w-dcrilling-milling-machine-297.html?utm_source=chatgpt.com. Accessed 23 February 2026.
